Noah Hawley, known for Alien: Earth and Fargo, will be showrunner for this year's Far Cry TV Adaptation.

“I’m not specifically adapting any of the games that they’ve put out – I’m saying much as I did with the Coens or X-Men [he created FX’s Legion] or Alien, ‘Let me have a dialog with this franchise, because this is what I think a Far Cry story is.’ We can have a larger conversation about the strengths and weaknesses of adapting video games specifically because games are built in a way that doesn’t make for the best drama.

“When you play a video game, you only really move forward through the gameplay section, and then you have these cut scenes that you can skip, so when you go to adapt those games you have to be aware that makes the human drama kind of irrelevant to the storyline. That is death for a show.”

by ChiefLeef22

37 Comments

  1. I have pretty bad ADHD and usually struggle to not skip cutscenes. That being said, I know im the minority and this will go over poorly.

  2. I disagree with his take about games generally, but also Far Cry isn’t exactly known for its deep interconnected lore, so yeah, fuck it, do whatever. The one and only time people cared about the story was just cause Michael Mando showed up one day and decided to give it 500%

    But also finish Alien Earth first you fuck, that cliffhanger was ass.

  3. Loved Fargo and Legion but everything he has done since hasn’t had me convinced. Not counting this out but reading the paper makes me wonder if he ever even played one of the games.

  4. Why call it far cry if you aren’t adapting any of the games narratives?

    Well I can see this shitting the bed. Far cry 2, 3, and 4 had great stories

  5. gumshoegoose87 on

    So basically it’s gonna be a generic storyline of someone who gets lost in an exotic location and they inadvertently end up helping out a group of locals while trying to escape the location themselves. The only resemblance to any Far Cry game will be in name only. Maybe they’ll throw in a scene with 3rd person view just for the nod…

  6. I’m a bit pessimistic about the series now. I don’t expect a narrative adaptation of the games, but that saga has a very specific narrative.

  7. hunterdavid372 on

    I agree with not adapting a specific game, those stories have been told, arguably in the best way they can be.

    I do not agree with him saying Far Cry is a series tou just skip the cutscenes of, THAT shows a distinct lack of understanding about the series and makes me worry for the series

  8. Spiral-Force on

    Oof that’s like the worst possible thing he could’ve said to get game fans on board

  9. Devilofchaos108070 on

    Really expected better from him. I’ve loved all his previous stuff but I’ll take a pass on this.

    It won’t be far cry at all

  10. The more of NH’s storytelling we see, the more people slowly realize, he kind of blows.

  11. Ah, the strategy that gave us Master Cheeks. Yes, such a great philosophy to adapting videogames with stories to another medium.

    Fallout and The Last of Us shows could learn a thing or 2 if they want anyone to finally watch them.

    I’ll be rewatching Master Chief fighting on Reach without any Spartan armor, because no one knows or cares what he did in the games aside from go “pew pew!”

  12. Darkknight101 on

    It doesn’t make me worried about him working on the series, as none of the games are really connected beyond a few of the DLCs.

    But man what an ass take. Far Cry is one of those games you don’t reslly skip thr cut scenes. No matter how lackluster the video games have gotten.

  13. -ImJustSaiyan- on

    Good to know the dude behind this series is completely clueless and out of touch with the audience of the IP he’s adapting, makes it an easy skip.

    Gotta love how in 2026 we’re still getting people to adapt things they don’t respect or give a single fuck about.

  14. Tell me you’ve never played the games, without telling me you’ve never played the games.

  15. a friend of mine just skips all the cutscenes in any game which drives me nuts but he’s also a basic bitch so that makes me think there might be more people who do this than we think

  16. Okay, but… *What* exactly is he adapting?

    Far Cry isn’t like Fallout with its longstanding world building with aesthetics, factions, events, and creatures. Story aside, the connecting thread of the Far Cry games is gameplay, like tower climbing and camps, which I don’t expect would work in a non-interactive medium.

  17. BaronVonBullshite on

    I feel that these movies and do best when they do the opposite of what the game did – if the game had an epic and memorable story, expand the universe and do something different. If it’s shallow (like Far Cry), go deep. I thought the Last of Us was super boring because it’s like, I’ve literally seen this exact story three times, and the game told it better. 

  18. I mean, maybe for Far Cry 1 which was really just a glorified tech demo, but the Ubisoft installments have an actual story to them. 2 and 3 were particularly well-written; ignoring them essentially cuts this off from the source material.

  19. Ragnar_Dragonfyre on

    This is just a confession that he skips the story sections of video games. He’s your friend that skips every piece of dialogue and then needs help because they’re lost.

    That’s really not all that encouraging as a man whose job is telling a story adapted from a video game…

  20. Dude’s awesome but he’s wrong about this, but also Far Cry games are all more or less the same generic story in a new setting each time so I’m sure he can pull something off that’s better than that.

  21. I feel like his statement is being mischaracterized here. He’s saying that writing for TV and movies has different concerns than writing for video games, and that makes directly adapting a video game’s story for film difficult. He’s not saying the cutscenes in a game don’t matter or that most players skip them. He’s saying video game stories are usually written to be told more through the environment and direct action by the protagonist, rather than interpersonal drama, and using the fact that cutscenes are usually skippable (as in the player has the option to skip them) as a way to illustrate what he means.

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